
MU Classic Hack Tool Gold and Diamonds NEW Download 2020 Tutorials, How to play easy way: working cheats, game tools, trainer, remove app ads.
April 22 2020:Cheat Engine 7.1 Released for Windows and Mac:
After releasing 7.1 to my patrons a few weeks ago here's the public release for everone else
Also, from now on, the Mac version and Windows version will have equal release dates and features(Excluding mac/windows only stuff) as the sourcecode of the both have been merged into one
Additions and changes:
Like most FMV games, Night Trap could be best described as a series of quick time events with an excuse of a plot. Unlike most other FMV games, this one comes with a cheesy 80's horror movie as its framing device and a catchy theme song to boot, and it holds up better than most as a result. Add in a couple documentaries and interviews on the historical curiosity of being a less-than-racy congressional scapegoat that led to the creation of the ESRB, and there's more than enough reason to give Night Trap: 25th Anniversary a look.Did this game deserve a 25th anniversary edition? Night trap ps4.
Changes:
Fixes:
New functions:
Please report bugs and give suggestions for an even better version next time
April 8 2020:Cheat Engine 7.1 Released for patrons:
Just a small notification that CE 7.1 has been released for my patrons. The official public version will come out as soon as a third party has given the green light (sometimes takes a few days and with this current pandemic who knows how long that will take. Will take a while)
August 20 2019:Cheat Engine 7.0 Released:
New major version released. Many improvements and features to make your gaming better
Download: Cheat Engine 7.0 for windows
Please report bugs and give suggestions for improvements in the bug tracker or forum
And you can of course contribute yourself by adding to the source on GitHub or become a patreon
Additions and changes:
Fixes:

lua:New functions:
- compareMemory
- encodeFunctionEx
- enableKernelSymbols
- waitForExports
- waitForDotNet
- waitForPDB
- waitforsymbols
- searchPDBWhileLoading
- duplicateHandle
- getScreenDPI
- extendedToByteTable
- byteTableToExtended
- executeCodeLocalEx
- executeMethod
- allocateSharedMemoryLocal
- (un)registerCreateCallback
- (un)registerFirstShowCallback
- (un)registerCreateCallback
- dbk_usePhysicalMemoryAccess
- dbk_setSaferPhysicalMemoryScanning
- dbk_readPhysicalMemory
- dbk_writePhysicalMemory
- dbvm_addMemory
- dbvm_removechangeregonbp
- dbvm_speedhack_setSpeed
- dbvm_setTSCAdjust
changes:
- getWindowList now returns the results just like ce's window list
- documented OnChangeBounds for the Control class (was already there, now documented as well)
- executeCodeEx can now also taker just parameters without typedefs
- added Data field to ListItem's
- added description field to memrec.createHotkey method
- added clear method to the menuItem class
- readStringEx() can now deal with partial memory reads
- executeCodeEx: Fixed more than 4 parameters
- added Point type
- fixed editbox selstart/sellength types, and added CaretPos
- added HeaderSection class and document HeaderSections
- added roundRect, drawFocusRect and textRect to the Canvas.
- added ansicode character support for textRect
- added loadFromStream and saveToStream to the RasterImage class
- added readAnsiString and writeAnsiString to the Stream class
- Better document the mode field of createFileStream
- Expose the handle of the LuaPipeServer
- Publish frmTracer
- Publish frmUltimap2
- Publish frmCodeFilter
- Publish imagelist
- Added the DrawItemEvent general GUI property to Lua's callback system
- Added the MenuDrawItemEvent general GUI property to Lua's callback system
- Added the ContextPopupEvent general GUI property to Lua's callback system
- Created a new Diagram class group which can allow you to create graphs and diagrams
- Memoryrecord.DropDownValue and DropDownDescription work now (still RO)
Post release patches:
8/21/2019: Fixed when scripts load other scripts using files in non ascii language encodings[media=youtube]5rAkUGyJBWE[/media]
[B]Game Name:[/B] theHunter Classic
[B]Game Engine:[/B] Don't know
[B]Game Version:[/B] Last
[B]Options Required:[/B] Stop animals when they note your presence
[B]Game/Steam Website:[/B] [URL]https://www.thehunter.com/[/URL]
[B]Other Info:[/B]
I 've capable to hack info ammo and 'not to scare' animals when they saw the hunter. One hit too.
But Do you think is possible to 'stop' the animal walking? I'm trying to seek values for running or walking. I don't really know if animal movement is controlled by a matrix, but I'm lost about this, I think that this game is easy to hack.
What do you think? I have my CheatEngine project (but It is some 'dirty' - not clean xD) do you want me to attach it?
Thank you!